Ghoul

Medium undead, chaotic evil

  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 30 ft.

STR
13 (+1) 

DEX
15 (+2) 

CON
10 (+0) 

INT
7 (-2) 

WIS
10 (+0) 

CHA
6 (-2)

  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Common
  • Challenge 1 (200 XP)

Actions


  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success