Ettin

Large giant, chaotic evil

  • Armor Class 12 (Natural Armor)
  • Hit Points 85 (10d10+30)
  • Speed 40 ft.

STR
21 (+5) 

DEX
8 (-1) 

CON
17 (+3) 

INT
6 (-2) 

WIS
10 (+0) 

CHA
8 (-1)

  • Skills Perception +4
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Giant, Orc
  • Challenge 4 (1,100 XP)
  • Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. When one of the ettin’s heads is asleep, its other head is awake.

Actions


  • Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) slashing damage.
  • Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) piercing damage.