Ettercap

Medium monstrosity, neutral evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 44 (8d8+8)
  • Speed 30 ft., climb 30 ft.

STR
14 (+2) 

DEX
15 (+2) 

CON
13 (+1) 

INT
7 (-2) 

WIS
12 (+1) 

CHA
8 (-1)

  • Skills Perception +3, Stealth +4, Survival +3
  • Senses Darkvision 60 Ft., passive Perception 13
  • Challenge 2 (450 XP)
  • Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.
  • Web Walker. The ettercap ignores movement restrictions caused by webbing.

Actions


  • Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) piercing damage plus (1d8)poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) slashing damage.
  • Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, reach 30/60 ft., one large or smaller creature. The creature is restrained by webbing As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage
  • Variant: Web Garrote. Melee Weapon Attack: +4 to hit, reach 5 ft., one medium or small creature against which the ettercap has advantage on the attack roll. Hit: (1d4 + 2) bludgeoning damage. The target is grappled, escape dc 12 Until this grapple ends, the target can’t breathe, and the ettercap has advantage on attack rolls against it