Elk

Large beast, unaligned

  • Armor Class 10
  • Hit Points 13 (2d10+2)
  • Speed 50 ft.

STR
16 (+3) 

DEX
10 (+0) 

CON
12 (+1) 

INT
2 (-4) 

WIS
10 (+0) 

CHA
6 (-2)

  • Senses passive Perception 10
  • Challenge 1/4 (50 XP)
  • Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions


  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: (2d4 + 3) bludgeoning damage.