Elephant

Huge beast, unaligned

  • Armor Class 12 (Natural Armor)
  • Hit Points 76 (8d12+24)
  • Speed 40 ft.

STR
22 (+6) 

DEX
9 (-1) 

CON
17 (+3) 

INT
3 (-4) 

WIS
11 (+0) 

CHA
6 (-2)

  • Senses passive Perception 10
  • Challenge 4 (1,100 XP)
  • Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions


  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d8 + 6) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (3d10 + 6) bludgeoning damage.