Dretch

Small fiend (demon), chaotic evil

  • Armor Class 11 (Natural Armor)
  • Hit Points 18 (4d6+4)
  • Speed 20 ft.

STR
11 (+0) 

DEX
11 (+0) 

CON
12 (+1) 

INT
5 (-3) 

WIS
8 (-1) 

CHA
3 (-4)

  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
  • Challenge 1/4 (50 XP)

Actions


  • Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage.
  • Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4) slashing damage.
  • Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.