Dragon Turtle

Gargantuan dragon, neutral

  • Armor Class 20 (Natural Armor)
  • Hit Points 341 (22d20+10)
  • Speed 20 ft., swim 40 ft.

STR
25 (+7) 

DEX
10 (+0) 

CON
20 (+5) 

INT
10 (+0) 

WIS
12 (+1) 

CHA
12 (+1)

  • Saving Throws Dex +6, Con +11, Wis +7
  • Damage Resistance Fire
  • Senses Darkvision 120 Ft., passive Perception 11
  • Languages Aquan, Draconic
  • Challenge 17 (18,000 XP)
  • Amphibious. The dragon turtle can breathe air and water.

Actions


  • Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
  • Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (3d12 + 7) piercing damage.
  • Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: (2d8 + 7) slashing damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone
  • Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.