Diseased Giant Rat

Small beast, unaligned

  • Armor Class 12
  • Hit Points 7
  • Speed 30 ft.

7 (-2) 

15 (+2) 

11 (+0) 

2 (-4) 

10 (+0) 

4 (-3)

  • Senses Darkvision 60 ft., passive Perception 10
  • Challenge 1/8 (25 XP)
  • Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies