Dire Wolf

Large beast, unaligned

  • Armor Class 14 (Natural Armor)
  • Hit Points 37 (5d10+10)
  • Speed 50 ft.

STR
17 (+3) 

DEX
15 (+2) 

CON
15 (+2) 

INT
3 (-4) 

WIS
12 (+1) 

CHA
7 (-2)

  • Skills Perception +3, Stealth +4
  • Senses passive Perception 13
  • Challenge 1 (200 XP)
  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone