Cultist

Medium humanoid (any race), any non-good alignment

  • Armor Class 12 (Leather Armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.

STR
11 (+0) 

DEX
12 (+1) 

CON
10 (+0) 

INT
10 (+0) 

WIS
11 (+0) 

CHA
10 (+0)

  • Skills Deception +2, Religion +2
  • Senses passive Perception 10
  • Languages Any One Language (Usually Common)
  • Challenge 1/8 (25 XP)
  • Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions


  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d6 + 1) slashing damage.