Cult Fanatic

Medium humanoid (any race), any non-good alignment

  • Armor Class 13 (Leather Armor)
  • Hit Points 33 (6d8+6)
  • Speed 30 ft.

STR
11 (+0) 

DEX
14 (+2) 

CON
12 (+1) 

INT
10 (+0) 

WIS
13 (+1) 

CHA
14 (+2)

  • Skills Deception +4, Persuasion +4, Religion +2
  • Senses passive Perception 11
  • Languages Any One Language (Usually Common)
  • Challenge 2 (450 XP)
  • Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
  • Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: 

    Cantrips (at will): light, sacred flame, thaumaturgy
    • 1st level (4 slots): command, inflict wounds, shield of faith
    • 2nd level (3 slots): hold person, spiritual weapon

Actions


  • Multiattack. The fanatic makes two melee attacks.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one creature. Hit: (1d4 + 2) piercing damage.