Chuul

Large aberration, chaotic evil

  • Armor Class 16 (Natural Armor)
  • Hit Points 93 (11d10+33)
  • Speed 30 ft., swim 30 ft.

STR
19 (+4) 

DEX
10 (+0) 

CON
16 (+3) 

INT
5 (-3) 

WIS
11 (+0) 

CHA
5 (-3)

  • Skills Perception +4
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Understands Deep Speech But Can’t Speak
  • Challenge 4 (1,100 XP)
  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions


  • Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled
  • Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.