Everything needed to make a Dungeons and Dragons Character

Here we are going to help you have everything you need on How to make a DnD Character for your first (or just next) session.

We will supplement this information with pictures and videos for those who have a hard time following along with just text.

Character Sheet

The bare minimum you need is a character sheet to fill out to bring that character and his statistics to life!

Here is a downloadable and fillable character sheet pdf.

How to Create a Character Step 1

If you have your character fully fleshed out that’s great otherwise don’t sweat either. We are gonna take this nice and slow. We will start with the basic steps and go from there. You can start basically at any point on this page but you do need all the steps

Figure Out What Class You Want To Play

This is my first whenever I make a character. A class determines what sort of abilities can become available to my character later down the line. Be sure to read what is available fully to the class because they get different proficiencies and skills as well. Typically whenever I decide a character I figure out what there base class and archetype at the same time.

The reason for this is quite simple actually, let’s take the rouge base class for example. The Rouge is a sneaky character that specializes in stealth typically. So you want to put a majority of your Ability Points in Dexterity and Constitution likely. And this lines up with the Theif Archetype quite well.

However, this may inhibit the full capabilities of the Swashbuckler Archetype which has a unique ability that relies on a Charisma (Persuasion) check. Granted it isn’t game-ending that you absolutely maximize your abilities to their full potential, some people actually frown up the min-maxing style of gameplay, but don’t short yourself without thinking long term either.

Find a Race

For a fully detailed list of the various races in DnD go to the Races page.

This is typically most people first step for determining their character. The reason being is that different races give different Ability Scores. So players sometimes determine what race they are going to be based on what race is inherently better at certain abilities.

For example, Elves are more nimble than most races so they get a Dexterity Bonus. Whereas Dwarfs have a strength bonus and so on.

Some people, however, don’t determine their race based on what they are good at but because the race can be fun to play or looks cool.

Time for the Ability Scores

Alright, if you’ve been following along chronologically (or not it all adds up the same way it’s just a preference thing), then you should have a good idea about what your class is capable of and what your priority Ability Scores should be.

For more information go to the Ability Scores page

There a few methods of achieving your ability scores. First, there is the default score method, which goes as follows: 15, 14, 13, 12, 10, 8. You can plug those 6 scores into any of the 6 Ability Categories: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma.

Then there is the 4d6 method. Basically here you are rolling your 6 scores out using the d6 dice. So you roll the d6 dice 4 times (or just take 4 and roll them all out at the same time). For example, I roll a 5, 3, 2, 3. I then add together the 3 biggest numbers, which in this case adds up to 11, and use that as one of my scores. This is then done 5 more times for the other scores.

There is also the 3d6 method which is exactly the same as the 4d6 method minus 1d6 to the equation. So it’s just those 3 numbers you add together. Making it more of a risk of obtaining a really low score but some people find that more fun.

Lastly, there is the Point Scoring method. Basically, you have 27 points to spend on your skills (if you have played Star Wars Knights of The Old Republic 1 or 2 then its that method). You can then rank up your skills starting from 8. So if I wanted a Strength Score of 14 it would cost me 7 points. Leaving me with 20 points left to spend on my other 5 skills.

The Scores cost this much as follows: a score of 8 costs 0 points (you can’t go lower than 8 in this method), a score of 9 costs 1 point, 10 costs 2 points, 11 costs 3 points, 12 costs 4 points, 13 costs 5 points, 14 costs 7 points, 15 costs 9 points.

Giving the Character a Past

Now that you have most of the technical details sorted there are only a few things left. Your character needs a Background now. This is basically what your character did before they became an adventurer.

This isn’t just some fluff either.

Different backgrounds can give your characters more proficiencies in different skills and tools as well. Like a smith would logically be proficient with smithing tools to help make some new gear in the future which can awesome.

For more information go to the Backgrounds page.

Now You Are Ready for Some Gear

Now that the other parts are done, your class and background will give you some default equipment to work with but they are assuming you are starting from level 1.

If you are creating a character past level 1. I would suggest that you converse with your GM on the specifics of what you obtain past that.

Each of the Classes pages and Background pages will discuss what gear you should have available to you. Consult those pages and fill them in.

For more information on what Equipment is available like what martial vs simple weapons are, check out the Items page