Centaur

Large monstrosity, neutral good

  • Armor Class 12
  • Hit Points 45 (6d10+12)
  • Speed 50 ft.

STR
18 (+4) 

DEX
14 (+2) 

CON
14 (+2) 

INT
9 (-1) 

WIS
13 (+1) 

CHA
11 (+0)

  • Skills Athletics +6, Perception +3, Survival +3
  • Senses passive Perception 13
  • Languages Elvish, Sylvan
  • Challenge 2 (450 XP)
  • Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions


  • Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
  • Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d10 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, reach 150/600 ft., one target. Hit: (1d8 + 2) piercing damage.