Bone Devil

Large fiend (devil), lawful evil

  • Armor Class 19 (Natural Armor)
  • Hit Points 142 (15d10+60)
  • Speed 40 ft., fly 40 ft.

STR
18 (+4) 

DEX
16 (+3) 

CON
18 (+4) 

INT
13 (+1) 

WIS
14 (+2) 

CHA
16 (+3)

  • Saving Throws Int +5, Wis +6, Cha +7
  • Skills Deception +7, Insight +6
  • Damage Resistance Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 Ft., passive Perception 12
  • Languages Infernal, Telepathy 120 Ft.
  • Challenge 9 (5,000 XP)
  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The devil makes three attacks: two with its claws and one with its sting.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d8 + 4) slashing damage.
  • Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d8 + 4) piercing damage plus (5d6)poison damage. The target must succeed on a dc 14 constitution saving throw or become poisoned for 1 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success