Medium fiend (devil), lawful evil
- Armor Class 15 (Natural Armor)
- Hit Points 110 (13d8+52)
- Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
- Saving Throws Str +6, Con +7, Wis +5, Cha +5
- Skills Deception +5, Insight +5, Perception +8
- Damage Resistance Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Attacks That Aren’t Silvered
- Damage Immunities Fire, Poison
- Condition Immunities Poisoned
- Senses Darkvision 120 Ft., passive Perception 18
- Languages Infernal, Telepathy 120 Ft.
- Challenge 5 (1,800 XP)
- Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
- Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
- Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage.
- Hurl Flame. Ranged Spell Attack: +5 to hit, reach 150 ft., one target. Hit: (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire