Bandit Captain

Medium humanoid (any race), any non-lawful alignment

  • Armor Class 15 (Studded Leather)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft.

STR
15 (+2) 

DEX
16 (+3) 

CON
14 (+2) 

INT
14 (+2) 

WIS
11 (+0) 

CHA
14 (+2)

  • Saving Throws Str +4, Dex +5, Wis +2
  • Skills Athletics +4, Deception +4
  • Senses passive Perception 10
  • Languages Any Two Languages
  • Challenge 2 (450 XP)

Actions


  • Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.
  • Dagger. Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.

Reactions


  • Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.