Medium humanoid (any race), any non-lawful alignment
- Armor Class 15 (Studded Leather)
- Hit Points 65 (10d8+20)
- Speed 30 ft.
- Saving Throws Str +4, Dex +5, Wis +2
- Skills Athletics +4, Deception +4
- Senses passive Perception 10
- Languages Any Two Languages
- Challenge 2 (450 XP)
- Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.
- Dagger. Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.
- Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.