Baboon

Small beast, unaligned

  • Armor Class 12
  • Hit Points 3 (1d6)
  • Speed 30 ft., climb 30 ft.

STR
8 (-1) 

DEX
14 (+2) 

CON
11 (+0) 

INT
4 (-3) 

WIS
12 (+1) 

CHA
6 (-2)

  • Senses passive Perception 11
  • Challenge 0 (10 XP)
  • Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 – 1) piercing damage.