Wizards Dungeons and Dragons

Wizards: Dungeons and Dragons Powerhouse

wizard dungeons and dragons

The most iconic of classes in most games are Wizards. Dungeons and Dragons are no exception to this rule.

They are powerful and can be quite useful in most campaigns. In fact they are typically detrimental to certain story lines.

Fun Fun Fun

First and foremost Wizards are quite fun to play as.

But they have a huge learning curve involved.

As a full caster, you gain access to very powerful spells very quickly in the early game.

However, the drawback is the more spells you gain the more choices you have in every scenario. Which can take up a lot of game time or be hard to make the correct choice…

Other useful Links: Fighters: The Backbone of Any Party

Spells Galore

The Wizard naturally has the largest array of spells available to them. With their handy spell book they record nearly every spell that isn’t divinely inspired.

That being said they can’t just whip out all those spells and use them whenever they feel like it.

There are rules to keep them from being totally overpowered….

Other useful Links: Spell Rules

Archetypes

There are quite a few specializations available to the wizard class that add some flair to your character.

Naturally this flair comes with special features that other classes aren’t capable of.

Conclusion

All of this variety certainly gets the imagination juices flowing. The Universe is at the Wizards finger tips.

Wizards, Dungeons, and Dragons there is so much fun to had with this mixture! Be creative, be prepared and always think on your feet your GM and party will thank you for it.

Of course we thank Wizards of the Coast for making such an awesome game.

Fighters Dungeons and Dragons

Fighters Dungeons and Dragons

Fighters Dungeons and Dragons Backbone Character

Well if you are knowledgeable about gaming culture, then they are considered the Tank. The character who can take a hit and dish one out as well is definitely the Fighters, Dungeons and Dragons have no shortage of fights…

They have various things going for them and are highly recommended for any beginner players.

With high HP chances and four attacks available to them it is very unlikely that they will die quickly.

Plus every weapon and armor is available to them in the beginning.

This gives them versatility and adaptability for any play style and any situation.

However, there are some drawbacks…

As the name suggests no one does better in combat than Fighters, Dungeons and Dragons is composed of primarily three pillars of gameplay. Combat, Social Interaction, and Exploration.

Unless you go out of your way to give your character some skills via some feats or in-game training, it can be hard to insert your self in many situations other than combat.

This is ok for the players who love combat which some consider the greatest of the 3 pillars. However, this can be very dull to players who know only how to say “I attack the big monster…”

But there is a silver lining…

Great for First Timers!

Here’s why they are good for people getting into DnD for the first time…

First off lack of spells. This is one of the main reasons DnD can get complicated for people who haven’t played before because learning all or keeping track of the various spells can be tiresome.

You don’t want to overwhelm newcomers or they will run away faster than a goblin caught out in the open by himself.

So as they are learning to get the hang of social interactions from watching the more experienced players they don’t have to worry about dying right away either!

Two of the main reasons they won’t die right away either is HP and AC. If the player is smart or directed by his fellow players to go the heavy armor route their AC (armor class) will be very high without much effort.

This is good because a higher armor class means they have less of a chance for enemies to hit them. Even if they do hit them though they have more HP(hit points) at their disposal.

So if you have someone new wanting to join your group and they haven’t played before I recommend a Fighter is a good starting class.

Archetypes

The various Archetypes of Fighters are quite varied so do be careful when considering what kind of playstyle you are wanting to play. Listed below are the playable archetypes available at level 3:

What’s your favorite fighting style?

Write in the comments below what your favorite way to play as a fighter is. Let’s have a healthy discussion, shall we?

Any interesting combo of weapons?

A race that you don’t normally think of as a fighter being one?

Check out this wiki for some fun weapons as well!

First Post Ever!

Hello Adventurers!

This will be the first of a long line of posts upon my website. We will be covering a high variety of topics.

From:

  • DnD Module Reviews
  • Class Builds
  • Gameplay Tactics
  • DnD News
  • Podcasts
  • Whatever comes to mind…

The possibilities are endless and I would love to hear from you about what you want to read!

I plan on this blog to post fairly regularly but at least once a week so check back often…

However, this will be shorter than most but comment below and answer this very important question.

What do you love most about DnD and why?