Ancient Green Dragon

Gargantuan dragon, lawful evil

  • Armor Class 21 (Natural Armor)
  • Hit Points 385 (22d20+154)
  • Speed 40 ft., fly 80 ft., swim 40 ft.

STR
27 (+8) 

DEX
12 (+1) 

CON
25 (+7) 

INT
20 (+5) 

WIS
17 (+3) 

CHA
19 (+4)

  • Saving Throws Dex +8, Con +14, Wis +10, Cha +11
  • Skills Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 27
  • Languages Common, Draconic
  • Challenge 22 (41,000 XP)
  • Amphibious. The dragon can breathe air and water.
  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions


  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: (2d10 + 8) piercing damage plus (3d6)poison damage.
  • Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: (4d6 + 8) slashing damage.
  • Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: (2d8 + 8) bludgeoning damage.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions


Ancient Green Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ancient Green Dragon regains spent legendary actions at the start of their turn.

  • Detect.The dragon makes a Wisdom (Perception) check.
  • Tail Attack.The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.