Alchemist’s Fire

adventuring gear (consumable)

  • Category: Items
  • Damage: 1d4
  • Damage Type: Fire
  • Properties: Improvised Weapons
  • Range: 20/60
  • Save: Dexterity
  • Weight: 1

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an Improvised Weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.