Adult Black Dragon

Huge dragon, chaotic evil

  • Armor Class 19 (Natural Armor)
  • Hit Points 195 (17d12+85)
  • Speed 40 ft., fly 80 ft., swim 40 ft.

STR
23 (+6) 

DEX
14 (+2) 

CON
21 (+5)

INT
14 (+2) 

WIS
13 (+1) 

CHA
17 (+3)

  • Saving Throws Dex +7, Con +10, Wis +6, Cha +8
  • Skills Perception +11, Stealth +7
  • Damage Immunities Acid
  • Senses Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 21
  • Languages Common, Draconic
  • Challenge 14 (11,500 XP)
  • Amphibious. The dragon can breathe air and water.
  • Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions


  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage plus (1d8)acid damage.
  • Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.
  • Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: (2d8 + 6) bludgeoning damage.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Acid Breath (Recharge 5-6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions


Adult Black Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Black Dragon regains spent legendary actions at the start of their turn.

  • Detect.The dragon makes a Wisdom (Perception) check.
  • Tail Attack.The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.